The program I’m talking about is a very popular one that I’ve seen many people use, but I’ve never seen one that allows you to do something that you can’t do manually. +1 on this idea, especially if it’s possible to make it a multiblock structure like it used to be in TerraFirmaCraft. I also recommend being very free with journeymap teleports since you do a shitton of wandering around looking for veins and some surface features.
Or do what I did and install a Skylands generator and play Expert with real landmasses because I have a problem. Just restarted an expert pack from halfway through. Yeah, this was a poor choice for my first progression pack. TE and its various counterparts is the best suite of mods ever. They keep everything tight and actually listen to the community.
It’s way too easy, but the only alternative is too spend 10 hours sieving to get the infrastructure required to efficiently operate a laser drill. But what if you don’t have MFR installed for some reason? There’s no way to get automatic ores besides OP sieve automation. It would be amazing to have a native automatic ore income, even just a narrow trickle.
The Sieve has an internal inventory of 20 slots to hold output. It consumes 40 RF/t over 10 seconds to perform a xdg_runtime_dir single operation – consuming 8000 RF to sift one block. If supplied with excess RF it will buffer up to 64 RF.
That said, I like your ideas, and your crafting recipes make sense without being overly expensive or too easy to make. It could have a lower chance of giving anything, making them less productive then sieves, and only give non-organic materials. Ores could only come in nuggets, meaning you need 9 to make an ingot, and you can’t use the hammer to get more metal. Apparently the early game ore smelting block is a crucible with no UI, that kills you if you try to interact with it when it’s hot.
With the conversion wand, you can select something such as dead saplings which allows you to instantly mine a large area of blocks. In conjunction with the horn of the canopy, this makes tree farming very quick and easy. I’ve seen it mentioned in a lot of places and I’ve heard it referenced on social media. It’s pretty obvious and is quite successful because it automatically performs its task once a day based on your data. Beyond that, I agree with other posters that you’re moving well into the realm of an Ex Nihilo automation addon mod, but with a design that doesn’t quite feel like ExN. I agree, these concepts seem better suited to an add-on than to being part of Ex Nihilo itself.